East Orange Sports - Flag Football
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NFL FLAG
This five-on-five game is recognizable to football fans everywhere. Participants learn about
formations, pass patterns and different types of defense.

NFL FLAG Rules and Equipment
NFL FLAG Football is a popular five-on-five game filled with  fun and action.  In this game, the
offensive team plays for a first down at midfield and a touchdown in the end zone.   Running and
passing plays are allowed, although there are “no-running zones” at midfield and near each goal line.  
The defensive team covers receivers, rushes the passer and grabs flags to make “tackles.”

Read more about NFL FLAG rules on NFL youth sports web site.   Regional and National tournament
games will follow the NFL FLAG rules closely. Although many leagues may make some
modifications.   Please note that while the rules may be adopted to suit your local needs, they must
remain non-contact.

The Basics
A coin toss determines first possession.
-The winner of the coin toss gets to choose to have the ball first or to have the ball first in the second
half.  The loser of the coin toss gets to choose the end zone that they want to defend first.
-The offensive team takes possession of the ball at its 5-yard line and has four plays to cross
midfield.  Once a team crosses midfield, they have four plays to score a touchdown.
-If the offense fails to score, the ball changes possession and the new offensive team takes over on
its 5-yard line.
-If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts
its drive from its 5-yard line.
-All possession changes, (except for interceptions), start on the offense’s 5-yard line.
-Teams change sides after the first 20 minutes.   Possession changes to loser of coin toss and the
clock does not stop except for the last two minutes before half and end of the game. The referee will
signal a two-minute warning and the clock will stop for dead balls, running out of bounds, time outs
and penalties.

Equipment
All players must have a mouthpiece and proper footwear at the start of the game.
If a player(s) does not have a mouthpiece, he/she cannot play.  
NO metal and no removable cleats are allowed  (ie. baseball or spikes).
 
Home team jersey will always be the DARK color side.

Teams Size
Teams must field a minimum of four players or a maximum of five players at all times.
Teams consist of 7 to 13 players.  If a team has too many players on the field, 5yards & replay down.

Game Time / Overtime
Games are played having 2 - 20 minutes descargar 1xbet halves.  The first 18minutes of each half are on running time
clock.  The last 2 minutes of each half are played by a pro-clock standard.

If the score is tied at the end of the regulation time, both teams move directly into overtime.  The
overtime will be played resembling the “
Texas Shoot Out” rules.  All League rules remain the same.  
The ball is spotted on the 12 yard line and the
Visiting Team (will always go first) has 4 downs to
score a touchdown (6 points), then they can go for a 1pt or 2pt conversion.  The line of scrimmage will
moves with the offense yard to gain or lost.  If the defense intercept a pass and runs down the field for
a touchdown their team is awarded the 6pts.   If the Defensive Team does not score,  they will be
awarded the possession of the ball on the 12 yard line and will be given a chance to score a
touchdown in 4 downs.   The team that scores the most the points wins.  
During the regular season,  If the score is remains tie in overtime, the game will end as a tie.  In the
Play-off and Championship, additional rounds will be granted.  
Only 1- 30-second time out will be given to both teams for a 4-down round.  

Setting the downs / Time outs
Each time the ball is set, the Offense has 30 seconds to snap the ball.   
The Offense will receive one warning before a delay-of-game penalty is enforced.   
Each team has one 60-second and two 30-second time-outs per half.   The Offense can not run
a play until the Referee sets the ball and signals the 30 seconds to snap the ball.
The Referees/Officials can stop the clock at their discretion.

Scoring
Touchdown:   6 points

Extra point:
1 point (played from 5-yard line) or
2 points (played from 12-yard line)

If an extra point attempt is intercepted by a defensive player and it is returned for a score, the
defense is awarded 2 points.  (No matter if the Offense is going for a 1pt. conversion)

Safety:
2 points
A Safety occurs when the offensive ball carrier's flag is pulled or falls off  while the ball carrier is in
their end zone.

Running
The Quarterback cannot run with the ball.
-Only direct handoffs/pitches behind the line of scrimmage are permitted.
Offense may use multiple handoffs/pitches.
- “No-running zones” located five yards from each end zone and five yards on either side of midfield
are designed to avoid short-yardage, power-running situations.
-The player who takes the handoff/pitch can throw the ball from behind the line of scrimmage.
-Once the ball has been handed off / pitched, all defensive players are eligible to rush.
-Spinning is allowed, but players are not allowed to jump (both feet in the air) to avoid a defensive
player (no diving).  The ball will be spotted where the ball carrier jumped from.
-
The ball is spotted where the ball carrier’s feet are when the flag is pulled, not where the ball is.
-If a player flag(s) falls off while running the ball, the ball is spotted down where the player's feet were
when his/hers flag fell off.   If the ball carrier holds onto his belt to prevent it from falling off, the ball
carrier is down at that spot (no other penalty will be enforced).
-If a player receives or catches the ball and does not have both flags on, the ball is down at that spot.

Receiving
All players are eligible to receive passes (including the quarterback if the ball has been handed off
behind the line of scrimmage).
-As in the NFL, only one player is allowed in motion at a time deportivasapuestaschile.cl/1xbet-app.
-A player must have at least one foot inbounds when making a reception.
-If a player catches a pass with one or more flags missing, the player is considered down at the spot
of the reception.

Passing
Shovel passes are allowed.
The quarterback has a seven-second “pass clock.”  If a pass is not thrown within the seven seconds,
play is dead, loss of that down.
-Once the ball is handed off, the seven-second rule no longer is in effect.
-Interceptions change the possession of the ball at the spot where the intercepting player is stopped.  
Interceptions can be returned for touch downs. Interceptions are the only changes of possession that
do not start on the 5-yard line.
-The first offensive player who receives the snap from the CENTER is considered as the
QUARTERBACK.

Dead Balls
Substitutions may be made on any dead ball.

Play is ruled “dead” when:
— Ball carrier’s flag is pulled
— Ball carrier steps out of bounds
— Touchdown or safety is scored
— Ball carrier’s knee hits the ground
— Ball carrier’s flag falls off of his/hers flag belt
Note: There are no fumbles. The ball is spotted where the ball hits the ground.
     Stripping the ball not allow.  Possession will remain with the original ball carrier.

Snapping the ball
The ball must be snapped between the legs, not off to one side, to start play.

Rushing the Quarterback
All players who rush the passer must be a minimum of seven yards from the line of scrimmage when
the ball is snapped.   Any number of players can rush the quarterback. Players not rushing the
quarterback may defend on the line of scrimmage.

Once the ball is handed off, the seven-yard rule no longer is in effect, and all defenders may go
behind the line of scrimmage.

A special marker, or the referee, will designate seven yards from the line of scrimmage.
Remember,  No Blocking or Tackling is allowed
NFL FLAG.

This five-on-five game is recognizable to football fans everywhere.  
Participants learn about formations, pass patterns and different types of defense.

Sportsmanship/Roughing
Unsportsmanlike Penalty  is 10 yards.   Or,  the Player or Coach can be ejection from the game.  

If the field monitor or referee witness any acts of tackling, elbowing, cheap shots, blocking or any
unsportsmanlike act, the game will be stopped and the player can be ejected from the game and a
10 yard penalty will be access.   FOUL PLAY WILL NOT BE TOLERATED.

Trash talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that
may be offensive to officials, opposing players, teams or spectators.)  If trash talking occurs, the
referee will give one warning.  If it continues, the player(s), coach(s)  and/or spectator(s) will be
ejected from the game.  

No Excessive Celebration will be allowed.  (Excessive Celebration:  players piling on each other,
spiking the ball, spinning the ball on the ground or show boating towards the other team).  Also any
down grading cheer from a team or spectator[s]).   10 yard penalty

Penalties
All penalties will be called by the Referee.


                                          DEFENSE PENALTIES
Offsides
Five yards & replay the down or  the offense may keep the result of that play.
-Defensive player is offsides if he/she crosses the original line of scrimmage before the ball is
snapped.

Pass Interference
(any form of contact to a player attempting to catch a pass that restricts the player's opportunity to
make the catch)
*10 yards from the line of scrimmage and automatic first down

illegal Contact
(holding, pushing, running into the opponent, hitting the quarterback's arm before, during, or after a
throwing a pass , etc.)
*10 yards from the line of scrimmage and automatic first down

illegal Flag Pull
(pulling a flag before receiver has the ball)
*10 yards from the line of scrimmage and automatic first down or Offensive may take the result of that
down.

illegal Rushing
(any defensive player rushing from inside 7-yard marker after the snap of the ball and before the
Quarter hands off, pitches, or laterals the ball )
*10 yards from the line of scrimmage and automatic first down or Offensive may take the result of that
down.

                                                 OFFENSE PENALTIES
illegal Motion/Offsides
(more than one player moving; a false start; a player moving towards the line of scrimmage prior to
the snap of the ball (no forward movement),  etc.)
*5 yards and replay down and the clock stops.
**5 yards/replay down and the clock stops.  When the ball is on or within the No Run Zone.
(the offense will be required to pass only for that replay down)

illegal Forward Pass
(a pass thrown when the thrower is beyond line of scrimmage or  throwing a forward pass more once)
*5 yards and loss of that down

illegal Contact
(holding, blocking, or pushing; running into the opponent. etc)
10 yards (from line of scrimmage) and loss of that down

illegal Blocking
*10 yard and replay the down

The offensive player arms and hands must be along the side of the body, or, the player can have their
hands folded in front or in back of their body.  While attempting to block a defensive player the
offensive player must stand still and cannot move (reassembling a basketball pick technique).  
The defensive play must go around and avoid contact.

If the player sticks out their arms or rise their arms up in a blocking position in close proximity of a
rush defensive player then that player has committed an
illegal blocking penalty.    If contact is
made then it will be an
illegal contact penalty.

If the offensive player moves in the same direction as the defensive player while blocking (even if no
contact is made) the offensive player has committed
illegal blocking penalty.

The ball carrier cannot have any of his players running along side, running in front, or running in back
of him/her while the defense is in pursuit and is in the approximate area of the ball carrier.
The Penalty committed is
illegal blocking.

illegal run by QB
5 yards and loss of that down

Offensive Pass Interference
10 yards and loss of that down
(illegal pick play, holding, pushing off or pushing away a defender)  

Flag Guarding
*10 yards (from the spot of the foul) and loss of that down.  
( if a player blocks, interferes  with a player attempting to grab a flag)  
(If a player’s jersey hangs over Flag Belt)

Delay of Game
*5 yards/replay down and the clock stops.
**5 yards/replay down and the clock stops.  When the ball is on or within the No Run Zone.
(the offense will be required to do a pass,  only for that replay down)


The Referees
Determines incidental contact that may result from normal run of a play.  
Only the team Coach may ask the referee questions about rule clarification and interpretations of
rules.  Players cannot question judgment calls.

Games cannot end on a defensive penalty, unless the offense declines it.


Coach's Field Position
Ages 5  Coaches may go out on the field but by the snap of the ball the coach must be along either
side line no more than 10 yards on the field (Coach Buffer Zone).
Ages 6-11 Coaches may go out on the field but by the snap of the ball the coach must be along either
side line no more than 5 yards on the field (Coach Buffer Zone).
Ages 12 and up Coaches may not go further than the Coach Buffer Zone and they must be on their
sideline by the snap of the ball.


Attire
Cleats are allowed, (except for spikes/metal cleats/removable cleats are not allowed).  
Inspections must be made by the coach /or referee.
All players must wear a protective mouthpiece.  There are no exceptions.

Player’s game shorts can not have pockets.  If the shorts have pockets, the pocket opening has to be
taped.

Official NFL FLAG jerseys must be worn during play. (unless excused by Field Official)

Note: There are no kickoffs, and no blocking is allowed.

Field Diagram
THE FIELD DIMENSION WILL BE 30 YARDS WIDE AND 70 YARDS LONG*
Some locations End Zones may not be a full 10 yards.  (but both end zones will be the same size)
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